Environment Objects
The objects that are available in the environment makeup the core building blocks
of the modules that can be created. For this example we will be using the ‘arpeggiator’
object. Traditionally this object is used to create an arpeggiation of a chord you enter.
For example, if you play a CMaj7 chord, the arpeggiator will play the notes (C,E,G,B)
one after the other at a rate defined by you. You can even define which direction to
arpeggiate the notes. Upwards (C,E,G,B), downwards (B,G,E,C), both or even
random where it randomly chooses the order of the notes.
First Steps
Load a new empty project.
Add a software Instrument track.
Select Ultrabeat (Drum Synth) > Stereo from the track’s input section.